Author: greenking2000
Mod count: 7
No description provided.
HugsLib is a library that provides shared functionality to other mods.
Version: 9.0.0
Juggle your mods like a pro!
<size=28>Features</size>
A cleaner, better Mod management screen.
- separate lists for available and active mods
- create and delete local copies of steam mods
- create and load mod list backups
- load mod list from save games
- (mass) subscribe to steam mods
- proper search filtering
- drag and drop activation and reordering
- keyboard navigation
- mod and mod list colouring
- discover other mods by your favourite author(s)
And, if supported by the mod author;
- version checking
- dependency checks
- incompatibility checks
- load order hints
<size=28>For Modders</size>
Allows modders to create a Manifest.xml file, enabling a bunch of features that should have been in vanilla;
- version checking
- dependency checking
- incompatibility checking
- load order hints
See <b>the documentation</b> for details on how to implement this. It's easy!
<size=28>Details</size>
<b>local mod copies</b>You can make a local copy of any steam mods (or all active steam mods at once) by clicking the corresponding button underneath the mod details (or active mods list). Doing this will make sure any updates to the steam version will not break your game in progress. Local mods are created in the RimWorld/Mods folder, and can be manually deleted, or deleted by clicking the corresponding button underneath the mod details.
<i>Note: You may want to occasionally delete obsolete local copies, as having many mods in the mod folder will make RimWorld take longer to start, and the Mod Manager window take longer to open.</i>
<b>mod list backups</b>You can create mod lists by clicking the mod list button underneath your active mods, and selecting 'save current list'. You will have to choose a unique name, and the mod list will be stored in a folder next to your save games.
To load a modlist, click the mod list button, then select the save game or mod list you want to load mods from. Any mods that couldn't be matched to your current list of mods will be greyed out.
To delete a mod list (only the list, not the actual mods), click the mod list button, select the list to be deleted, and then choose the delete option.
<b>steam subscribing</b>
If a loaded modlist contains mods you do not have installed, but are available on the workshop, you can quickly install the mod by clicking the button in the mod details. You can also click the 'subscribe to all' button underneath the active mods list to subscribe to all missing mods.
<b>mod and mod list colours</b>
You can set colours for individual mods by clicking the palette icon underneath the mod details. To change the colour for all mods in a mod list, click the mod list icon underneat the active mod list, select the list, then 'change colour'.
<b>keyboard navigation</b>Sometimes, it's easier to navigate large lists with the keyboard.
- Tab: cycles focus between search inputs and lists of mods.
- Up/Down: selects the previous/next mod in the list.
- Page Up/Down: selects the top/bottom mod in the list.
- Left/Right: switch focus between active and available lists.
You can also manipulate the lists;
- Enter: activates/deactivates a mod, and selects the next mod in the list.
- Shift+left: deactivates a mod, keeping it selected, and switching focus to the available list.
- Shift+right: activates a mod, keeping it selected, and switching focus to the active list.
- Shift+up/Shift+down: move an active mod up/down in the load order.
- Shift+Page Up/Down: move an active mod to the top/bottom of the load order.
<b>mod promotions</b>
When a Steam Workshop mod is selected (or a local copy of a steam workshop mod), Mod Manager will automatically look for other mods by the same author, and show you a promotion for any mods you don't already have. These promotions let you easily discover other (new) mods by your favourite author(s), and even quickly subscribe to them!
<i>This function can be turned off in Mod Managers' settings</i>
==english description==
this mod provides a new GUI Window for the Mod mismatch window instead of default CUI one.
including version mismatch checking.
this mod uses Manifest.xml for version checking, introduced by Fluffy's Mod manager.
if you're a developer and you want to add version support, please add version in Manifest.xml !
check Fluffy's Mod manager Github page for detailed description.
You want to minify every building ? Well then you came to the right place
This mod searches the entire database of buildings and adds the minifiable feature to it.
Should work with pretty much every mod.
[Requires MinifyEverything or similar]
Ever notices that many building have a weight of 1kg? Well that sometimes just doesn't make sense.
This mod fixes that by adding the weight of the materials needed to build it and multiplying that by 0.65 (Default)
Makes MinifyEverything much more balanced. No more stealing 1kg solar panels from bases!
This mod supports all mods that add buildings so just as MinifyEverything makes more things minifiable this will give them a resonable mass.
Many options to configure!
Enabled/Disable each building from having its weight updated (So you can even change the mass of buildings that normally have a mass)
Change the efficiency of the mass conversion. (BetterWeight = Σ[Weight of materials needed to construct] * efficiency)
Choose how many decimal places to round the new mass to
Choose whether to round all masses to the nearest 5 like the base game does or not.